![]() ![]() If you’re playing on a Terra map, you’re probably fine simply dumping the overflow into a few Thimble Reeds or other plants that will use up the excess. The easiest solution, of course, is to use any excess for Thimble Reed farming once you have access to the seeds. If this is built at the game’s start, that may take over 80 cycles, so this build buys plenty of time for a solution. Note that eventually, all of the Liquid Reservoirs will fill, at which point the overflow must be handled in some manner. If a Dupe ever “makes a mess,” this room will be a safe place to dump the germy bottles. (Use the same techniques as you would for a Washroom.)īy also including a Bottle Emptier, external sources of bottled, contaminated Polluted Water may be safely dumped in the appropriate tank. Making sure that our Farmers exit through the Sink will help ensure that they don’t contaminate the food supply as a result. This also applies to any Farmer Duplicants that run Composting errands – and they handle food. Any Dupe that handles the Sieve’s output – contaminated Polluted Dirt – will gain surface Food Poisoning germs. Note the use of a Sink in this design pattern. By relying on Liquid Reservoirs, we avoid unnecessarily spending extra Power to repump any Water we are given – these structures will automatically forward their contents whenever possible. This system utilizes this fact, sending Water in a loop – from Lavatory output to the Polluted Water tanks. As the Washroom (particularly, the Lavatory building) outputs more Polluted Water than it takes in, it is possible to supply Lavatories with pre-contaminated Water, rather than drawing from the base’s remaining pure Water supply. ![]()
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